About This Game In 199X, you control Clara. That's the problem.The doctors say she's delusional, but you both know that can't be true. The two of you need to explore Delilah, the town where Clara lives. You need to navigate her messy, personal relationships. Most of all, you need to find a cure. And beat the game. 199X is a 2-3 hour narrative adventure, split into seven playable days. It is written by Evan Tognotti, and features a full-length original soundtrack from acoustic weirdo Kearney. Play 199X. Help you help herself.---WHAT PEOPLE ARE SAYING"199X advertises itself as a 'game without mechanics,' which is probably because it is another crappy Steam Greenlight game made in RPG Maker. It is a 'lightly interactive' game (aka players basically press the arrow keys) and features a whooping one protagonist. Again, this is because this is a horrible excuse for a 'game' made using a horrible excuse for a 'game engine.' Not only that, but the developer of this game has the utter gall to charge for this couple hour 'interactive experience.' Although is (sic) is only $2 US, it is still disgusting people are being charged for this crap." - Lusipurr.com"There is also quite a bit of social justice in this game which makes parts feel a little bit like a (sic) 'educational game' or propaganda... don't expect any male characters to have any depth or role in the plot, it's all about the ladies and the male characters are there for window dressing." - A Steam reviewer 7aa9394dea Title: 199XGenre: Adventure, IndieDeveloper:Evan TognottiPublisher:Evan TognottiRelease Date: 11 Dec, 2014 199X Crack All Fatal Errors Fixed This game is....odd. I've played gamed that break the 4th wall before, and games that make you make choices, and games that make you feel things. This game does some of all of it, and in a very odd satisfying way. I came away from this experience really thinking about some things in my own life. About perceptions I have about people I know and things that I do. Not very many games have ever done that to me. I think a good game to compare this to, is To the Moon. Not a lot of gameplay, but that isn't the point of the story. It's there to make you think, and this game made me think. If that's not the sort of experience you want, then this isn't the game for you.Took me about 2 hours to beat, and I'd say that it's fairly priced for the experience. I thouraghly enjoyed it, and am going to see if the developers have made any more games.. I am very glad this games exists. At first, I only bought it because of its sarcastic title and after a couple of minutes of play I thought that the game is in an amusing way strange but has maybe some rather poorly written dialogues. But wow \u2013 may whole perception of the game changed. Like games as \u201cto the moon\u201d or \u201cRichard & Alice\u201d it shows very good, what one can achieve even with very limited technology if it is used not to create a generic JRPG but to focus on the story and create some unexpected and creative narration. Surely, some people might be angered or outraged because the game clearly shows tendencies to discuss some issues about misogyny, gender relations and the social construction of gender. It has by times some strong statements even if they are good incorporated in the narration. Besides that, the story is simply strong! The weird sci-fi story mixed with a tragic love story and a young woman looking for her destiny in a pretty strange world that gets day per day more twisted. The whole story about love, violence, friendship, terrorism, sects, sex and the hate for women in the history of medicine is brought to you with the help of great way of narration: A surreal way of breaking the fourth wall (breaking? Devastation of the forth wall and half of the stage) and strange \u201cSophie\u2019s World interaction\u201d without the consciousness of the main character, which you control, and what indeed is the problem.. If you are into very deep, emotional, indie games, this game is for you. I love how the game actually involves the person playing it because it really feels like you're there talking to all the characters. The story really sets you on an emotional rollercoaster. The songs are pretty rad and the character you play as really gets you to like her. Also lots of intenet and other game references which i like.10\/10 would cry to again.. It's got an interesting story - no, sorry, that sounds like a backhanded compliment. It's a GREAT story, but the mechanics don't manage to hold it up.Getting from place to place is slow and boring. The environments are too large and full of empty spaces, and there's nothing showing me which way to go. All I'm told is the colour of the building I'm looking for. The *colour*. Nobody refers to buildings by colour, but it's their only distinguishing feature in this game. And if I didn't write down the dialogue where I'm told where to go next, there's nothing to remind me, forcing me to search the entire oversized city to find the next plot event. Loading a savegame made before that dialogue is my only recourse.There's no map, no quest log. At least there are constant messages informing me that a particular piece of knowledge has been stored in my inventory - which is a very clever twist on standard RPG mechanics. But I was completely disillusioned when I went to consult a piece of information I'd acquired earlier, because as far as I can tell, the game doesn't actually have an inventory at all! The mechanics flat-out lie to the player about what is possible!And because there's no way to get a reminder of what you're supposed to do next, loading a savegame is an exercise in frustration. I load the game, and it plonks me down outside my house (or wherever) with no context. If I don't remember when I saved, I don't even know what in-game day it is.And all this is a great shame, because as long as you stay on the path the designer intended, it's a very engaging story. Lots of love and betrayal, brilliant characters, a dystopian future with some very weird ideas about women, and some scary-trippy segments where Clara questions her own sanity. All the characters are well thought out and developed, there's no background NPCs who repeat the same lines over and over. It's moving and thoughtful and just a little bit silly, if you can get into it.But it doesn't take much to break my immersion. One minute, Clara's happy to babble about fire extinguishers and vending machines for pages on end - the next, there's no text for examining her neighbours' homes, not even to tell me who lives where. Yes\/no choices pop up, but my response is barely acknowledged, and forgotten at the end of the scene. Some rooms don't have visible exits, leaving me to hunt for the invisible trigger block. So there's a lot of small frustrations to distract from the story.Now, it's cheap, so if you're not sure whether you'll like it I advise you to get it anyway. I don't regret buying this game. I just think it could have been a lot better.. ... I dont think I ever been more depressed, joyed, hurt, and moved by any other game I have ever played in my Life.It has left an emotional scar in me that feels far too real for a video game.Story wise: it was the best I've ever seen and am glad I played it.Gameplay wise: I must admit it is rather easy to get a little lost and has a lot of open space, however all of this adds to the atmosphere of the game. Even if you're not the kind of person thats in to this style of gaming, you would still appreciate what was made.Overall: I loved the game because of its amazing story and dare I say plot; I would recomend this to anyone who loves an amazing story!. I actually really enjoyed this short game! I came into this thinking it would be horrible but I got a lot of enjoyment out of this. I loved the story and the charcter development. The soundtrack was probably my fvaorite part of the game, very rare and exciting! The only thing I disliked was that I had to finish the game at one time because when I would exit it out, it would not save and I would have to restart. Other than that, this game is very great and enjoyable!
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199X Crack+all Fatal Errors Fixed
Updated: Mar 17, 2020
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